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Gang Wars is side mission King of The Hill. 25 out of 50 of them must be completed to unlock the final storyline mission; Final Task.

Overview

To start a Gang War, Miklos Lipton must enter enemy turf and confront the gang that controls it. Whether through negotiation, intimidation, or outright violence, he must force them to acknowledge his presence. If they refuse, a fight is inevitable.

With each territory claimed, the resistance grows fiercer. Enemy gangs increase in numbers, bring in stronger firepower, and even call reinforcements. The more turf Miklos takes, the more dangerous the streets become, attracting rival retaliation and increased police attention.

If available, Miklos can call in reinforcements from his own gang, choosing to bring in Los Aztecas, the Armenians, the Triads, or a combination of all three to back him up in battle.

Gang Operations

Protecting an Asset

One of Miklos's gang assets is under attack and must be defended against enemies. These could be anything from a drug lab or front, a nightclub used for laundering money, or a safe house where friends are hiding out. The attackers might be rival gangs looking to seize territory, law enforcement cracking down on criminal operations, or mercenaries hired to send a message. Miklos must hold the line, using the environment to his advantage and calling for backup if needed.

Convoy Ambush

These missions require Miklos to intercept an enemy convoy, eliminate all opposition, and destroy or hijack their cargo. The convoys could be gun shipments, drug runs, or high-profile targets being transported. Some will be heavily guarded with armored SUVs, motorcycles, and even helicopters. Choosing the right ambush spot is crucial, a bridge to block exits, a narrow alley for a quick assault, or a downtown street.

Reclaiming Territory

When rival gangs seize Lipton's territory, Miklos must take it back. These missions require stealth, eliminating enemies one by one without being detected. This could mean silently taking out gangsters, sneaking through a dockyard, or clearing out a nightclub without raising the alarm. If spotted, enemies will call for reinforcements, turning a surgical strike into a brutal firefight.

Enemies

Rewards

Successfully winning a Gang War earns money and expands Miklos Lipton's influence, solidifying his reputation as a force to be reckoned with.

As Miklos secures more victories, his resources grow, granting him access to better weapons, tactical equipment, and trusted allies. High-end firearms will become available at his Vespucci Beach and Sandy Shores safehouses, ensuring he's always prepared for the battles ahead.

  • 10 Gang Wars: A Micro-SMG spawns.
  • 20 Gang Wars: A Sawn-off Shotgun spawns.
  • 25 Gang Wars: Final storyline mission is unlocked.
  • 30 Gang Wars: A Carbine Rifle spawns.
  • 40 Gang Wars: A bulletproof vest spawns.
  • All 50 Gang Wars: A Minigun spawns.

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