Grand Theft Auto Fanon Wiki
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This is a list of all Heists and Crew in Grand Theft Auto: Gangland available to the Player.

Crew

Class Name Cut Quality
Mastermind Irving Belfort 25% Excellent
Mastermind Armin Van de Corput 20% Excellent
Mastermind Dianne Summers 15% Good
Mastermind "Tiger" Caixian 10% Poor
Enforcer Miklos Lipton 20% Excellent
Enforcer Joe Preest 12% Good
Enforcer Cedric Meursault 8% Poor
Driver S. Sugiyama 18% Excellent
Driver Tony Adventura 12% Good
Driver "The King" Kazuki 10% Good
Driver Bianca "Bonnie" Abbati 7% Poor
Hacker Adegoke 18% Excellent
Hacker Dick Rogers 12% Good
Hacker M4L4C#! 6% Poor
Demoman Gordo Sargent 12% Good
Demoman Kwak 6% Poor
Saboteur Jackie Hiroyuki 20% Excellent
Saboteur F.J. Hudson 12% Good
Con Artist Albert Meursault 20% Excellent
Con Artist Milo Ironside 10% Good
Con Artist Jess Albrighton 6% Poor
Muscle Tijs Bergling 20% Excellent
Muscle Jeff Shavershian 12% Good
Muscle Donatello "Donnie" Abbati 10% Good
Scout Earl Livingstone 17% Excellent
Scout Antoni Vetterlein 12% Good

Mastermind

The big brains behind the operation, calling the shots and setting the strategy. No plan moves forward without their say-so.

  • Orchestrates the entire operation, keeping the crew on-task and adapting plans on the fly.
  • Analyzes risks and rewards to ensure every move is calculated for success.
  • Leads with authority, making split-second decisions that keep the team one step ahead.

Enforcer

The gunners of the operation, bringing raw firepower and acting as the crew's shield. Whether it's holding the line or breach and clear, they're all in.

  • Dominate high-risk heists where brute force and bullets are the only way forward.
  • Absorb damage and hold the line as the crew’s shield during intense firefights.
  • Breach and clear heavily secured areas with raw firepower.

Driver

The getaway artist, skilled in high-speed escapes, routes, and slick driving. When the Constabulary are hot on your tail, this is the person you want behind the wheel.

  • Ensures a clean getaway with expert driving skills to outmaneuver any pursuit.
  • Great for navigating tight spaces or high-pressure chases with precision.
  • Provides the team with a reliable escape plan, no matter the conditions.

Hacker

The tech wizard who hacks alarms, silences calls, and keeps the digital side of the operation smooth. No heist is complete without a genius ace up your sleeve.

  • Disables security systems, unlocks digital locks, and manipulates surveillance systems.
  • Signal jammers to prevent calls to the Constabulary or to disrupt their comms.

Demoman

The explosive expert who knows how to make an entrance—literally. From walls, safes, to security personnel, they’ll blow it all wide open.

  • Handles explosives for opening vaults, creating diversions, and causing chaos.
  • The Demoman can tear through any obstacle—doors, safes, or egos.
  • Power tools fit for any hard-to-open places or stubborn guards.

Saboteur

The stealthy disruptor who can crack safes, destroy alarms, pick doors, and take out a room without detection, ensuring the crew stays one step ahead.

  • Scale walls and rooftops to access hard-to-reach entry points.
  • Use silencers and blades for silent takedowns.
  • Slip through vents, disarm alarms, and pick locks undetected.

Con Artist

The smooth talker and master of deception who can charm, lie, and manipulate their way past any obstacle. When finesse is needed, they shine.

  • Master of disguises and counterfeits, able to get in almost anywhere with a nod and a wink.
  • Able to distract or deceives civilians, guards, staff, and Constabulary with ease.
  • Perfect for talking your way into restricted areas or out of sticky situations.

Muscle

The pack mule, medic, and backbone of the crew, carrying the team on their deltoids to maximize the score. If one of you falls injured, you had better pray you brought some muscle to pull you from the fire.

  • Intimidates hostages and handles interference, keeping the operation under control.
  • Carries up to three duffel bags for triple the earnings.
  • First aid expertise (and steroids) can keep the team alive, and can carry wounded crew.

Scout

The eyes and ears of the crew, scouting ahead, gathering intel, and securing escape routes. They spot danger before it becomes a problem, and helps fix any that arise.

  • Provides detailed information for planning and identifying weak points.
  • Surveys the score and watches entrances and exits, finding unseen paths.
  • Constant radio contact and drone vision to support the team.

Heists

Quick Buck

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